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Abalabos

Responsibilities

Designing the mechanics in the game

Blockout level

Level art some part of the levels.

Taking part in the
narrative design in the game. 

Playtesting,Iterating and balanced out the level.


 

Project breakdown

Team Size: 11 
Time Spend: 12 weeks half speed

Engine : The game Engine ( our school home made engine).
Level designer used
Unity as an editor.

Reflections

50% rule

Under this project we used the 50% rule. What that´s mean is that we would deliver a game of minum viable game when the half of the project is done. 
We followed it but we didn´t follow it to the fullest. 

Pipeline

We used a pipeline that many people didn´t hundred procent understand. So we relayed much on one person to handle it. 

Preproduction

1AD7F070-3C8B-4195-8AF7-DDDB96F58309.jpg
First I started to make sketchs for each scene in the level to have a better understanding how each scene in the level will look like. 

Level Design

My main responsibility for this project was for making the  hanging garden level even know as level 2. 
We wanted for this level to focus on the dash mechanics and let the player use the knowledge that they had learned from the library (level 1). 
 

The gameplay flow of Hanging garden

Development progress

Credits

Programmers

Level Design

Graphics

Natdanai Puthom 
Harry Wennberg 
Anton Eriksson 
Andre Jäderqvist 
Axel Winroth 


 
Guillermo Valerdi Chalate 
Eric Nylander

 
Bianca Reutergårdh 
Oliver Benedetti 
Julia Nordlöf  
Rasmus Hartonen

 

Narrator

Emma Larsson
 
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