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Abalabos
Responsibilities
Designing the mechanics in the game
Blockout level
Level art some part of the levels.
Taking part in the narrative design in the game.
Playtesting,Iterating and balanced out the level.
Project breakdown
Team Size: 11
Time Spend: 12 weeks half speed
Engine : The game Engine ( our school home made engine).
Level designer used Unity as an editor.
Reflections
50% rule
Under this project we used the 50% rule. What that´s mean is that we would deliver a game of minum viable game when the half of the project is done.
We followed it but we didn´t follow it to the fullest.
Pipeline
We used a pipeline that many people didn´t hundred procent understand. So we relayed much on one person to handle it.
Preproduction
Level Design
My main responsibility for this project was for making the hanging garden level even know as level 2.
We wanted for this level to focus on the dash mechanics and let the player use the knowledge that they had learned from the library (level 1).
The gameplay flow of Hanging garden
Development progress
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