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On The Goose

Project Breakdown

Responsibilities

On The Goose is a First Person movement based game that we made in our groups in 8 weeks half time. We used Inhouse Engine Friendship Engine and we also used Unity as a editor and Unreal Engine 5 for prototyping
The Player play as Goose and use parkour to navigate through the levels. 
 
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For this project my main responsibility   was  the level design and the  prototyping in unreal engine for the  enemy AI. 

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Alpha Stage of the level

This is an early version of my level. I chose a more linear design to improve player navigation while still offering choices for exploration. To guide players, I gave the planks a distinct color, making them easy to recognize.

Enemy AI Prototyping

We wanted the player to feel like they are chased by the enemies and is always close to get hit by a arrow. 
What I did to achieve that feeling was to make a line of trace system. That spawns projectiles randomly. 

Credits

Programmers

Axel Winroth 
Devia Windhede 
Tove Laursen 
Mathias Perez Bustos 
Oscar Ruselius 
Andre Jäderqvist


 

Level Design

Graphics

David Winroth 
Julia Vestling 
Eric Nylander


 
Theodor Johansson
Julia Nordlöf
Nora Mejbert 
Madalina Rusu 
Jesper Ruden


 
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